Ozobots

The Ozobot app is used on the iPads to create digital lines similar to those drawn on paper. These lines act as commands for the Ozobot, indicating which direction to take, what speed to go, and what movements to make along the way, such as spinning like a tornado. Students use the Ozobot to model the life cycle of an animal and explore the various line colors and code options.

UES Students working with Ozobots

 

UES Students working with Ozobots

LittleBits

LittleBits are used to create circuits, display text and designs on the LED Matrix, and output sounds that were coded in the littleBits app. Mrs. Taylor, 2nd grade teacher, troubleshoots a power issue with her student.

UES Students working with LittleBits

 

UES Students working with LittleBits

 

UES Students working with LittleBits

 

UES Students working with LittleBits

Dash the Robot

Students use the Go app to navigate Dash around the room avoiding obstacles.  Dash was also used to play a math game involving measurement and addition. Students code their robot to move across the board to collect cards in an effort to earn the highest score.

 

UES Students working with Dash the Robot

Osmo Coding

Osmo Coding is used on the iPad.  Students connect the magnetic coding pieces together. A mirror is used to reflect the movements onto the iPad screen to program the character to move through the maze and complete tasks. Mrs. Shifflett, TTRT, works with a student to code Awbie to collect strawberries.

UES Students working with Osmo Coding

 

UES Students working with Osmo Coding