Hour of Code – Unionville Elementary School

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The SmartBoard is used by students to code with Kodable.  Students had to drag and drop the directional arrows to navigate Blue Fuzz through the maze.

Students code with Ozobots by drawing lines on paper with colored markers.  These lines act as commands for the Ozobot, indicating which direction to take, what speed to go, and what movements to make along the way, such as spinning like a tornado.

The Ozobot app is used on the iPads to create digital lines similar to those drawn on paper. These lines act as commands for the Ozobot, indicating which direction to take, what speed to go, and what movements to make along the way, such as spinning like a tornado. The Ozobots actually navigate across the iPad screen.

Osmo Coding is used on the iPad by students. Students connect the magnetic coding pieces together which then reflect onto the iPad screen to program the character to move through the maze and complete tasks.

Kindergarten students engage in human coding. One student acts as a programmer while the other acts as a robot.  The robot performs the code given by the programmer.

Students pick from a variety of engaging and interactive activities from code.org and Santatracker.google.com